Hodge-Podge Mod II
Portals will spawn Zombie Pigmen at an astounding rate. They WILL overrun the area in a matter of seconds. I would advise trapping your portals. with a pitfall.
If you die in a dimension and try to go back after you respawn, the game will crash and the save will get corrupted. I WILL TRY EVERYTHING I CAN TO FIX THIS A,S.A.P.!
This mod is essentially the same as my original Hodge-Podge mod, but the sheer amount of revamp I did to it makes it worthy of its own page now (Kind of like RaolCraft)
In total, there are now over 200 elements, including 100 new blocks, 3 new fluids, 4 new types of armor, 5 dimensions, 74 items, and 39 new mobs.
While the primary goal of this mod is to introduce a myriad of blocks from pocket edition, newer versions of minecraft (that frankly, should have been in the game updates ago), and mostly my imagination, the structure of the mod has been redesigned to add more of an adventurous aspect. With 3 new bosses and another dimesion since the last version, as well as many new mobs, a progression system has been implemented. Now, in order to reach the other dimensions, staffs must be built using resources from the other dimensions you've gone to. These staffs will summon the next boss, but only when used in a certain dimension. Killing the boss rewards you with items, XP, and the igniter to the next dimension.
The bosses are fought in this order: Smoldering Knight>>Tainted Knight>>Sentry of the Great Tree>>Ender
In addition to the new bosses and mobs, there are now three full sets of armor, plus the darkworld helmet, which when worn, grants permanant night vision and water breathing. Tools (not hoes) can now be made with redstone crystals, and a new reddish-purple material called tyrianite.
The newest blocks, mobs and items:
-compact blocks of glistening melon, golden carrot, spider eye, fermented spider eye, fish, baze powder, feathers, arrows, sticks, sugar, sugarcane, amber, tyrianite, and cobblestone
-Greatwood, plus heartwood, infested, planks, bricks, bark, and keystone variants
-Ender Reactor Core
-Redstone Crystal Tools
-Staff of the Darkworld
-Staff of the Taint
-Depths Lurker- insectoid creatures that crawl along the bottom of the Darkworld's ocean. Drops pearls
-Wasteland Zombie- Zombie variant found in the Degraded Wastes
-Elgeth- dangerous headless monsters from the Degraded Wastes. Drop golden carrots
-Grahl- Strange creatures from the Degraded Wastes; has yellow green skin and a huge, sideways-opening mouth with purple gums. Drop poisonous potatoes
-Wanderer- Green-robed villagers lost in the Degraded Wastes. Sometimes drop emeralds, and can be traded with.
-Gook- black cubes of tar found in the Degraded Wastes. Drop coal tar
-Tainted Knight- Second boss, summone with the staff of the Darkworld. Wears golden armor and wields a silver sword.
-Tainted Skeleton- Orange skeletons with tyrianite and crystal clusters stuck to theor bones. found in the Taint, and drop bones; sometimes crystal clusters.
-Sentry of the Great Tree- third boss, summoned with a staff of the Taint. Wileds a wooden axe, and grants access to the Great Tree
-Tree Guardian- Wooden golems found in the Great Tree. Drop greatwood when killed.
-Caterpillar- passive green larvae from the Great Tree. Can be bred with sugarcanes. Drop slimeballs
-Fly grub- hostile teal larvae from the the Great Tree. Drops slimeballs.
-Beetle- Dark green insects with yellow eyes, found in the Great Tree.
-Infested Colonist- humanoids who tried to colonize the great tree ages ago, but were all infested by fly grubs instead.
Changes since Hodge-Podge I latest version:
-Added multiple biomes to all dimensions except the darkworld:
--Wonderland now has the Tulgey Woods, Tumtum forest, and Geyser field biomes.
--Degraded Wastes now generates differently, and has two biomes: Wastes and soul desert
--Black deserts now longer generate i the overworld, but are found in the Taint instead
-Knightcards and Pawns are no hostile towards each other, and spawn in different biomes.
-Grubs no longer spawn in wonderland, and are now found exclusively in the Great Tree
-Tainted stone is now crafted with orange stained clay, not red sandstone
-Looking-glass recepies have been extended.
-Dark Elves are now hostile and throw potions like witches.
-Thunderheads are slightly more common.
-Humans can spawn anywhere in the Overworld
-Wilts now wear chain boots
-Dark elves no longer wear leather helmets.
-Tainted focus is no longer craftable
-End stone tool damage values chaged
-biome ids changed to start at higher numbers to avoid conflict with other mods.
-pearls can be crafted with a looking-glass to create ender pearls
Planned Features (assuming I can actually get them to work correctly):
NOTE: If you know how to do these or would like to help make them, write a comment! I will gladly accept help, since I have never been able to get these to work right.
-Generated Structures to the world, including: Tulgey and Tumtum Trees, Geysers, Crystal Clusters, glowing obsidian spikes, wanderer houses, and temples
-Get the nether reactor core to work like it did in pocket edition
-Block rotation for pillars, logs, and fancy floors
-MC 1.8.9 and/or 1.10.2 versions (no promises though!)
More information can be read in the progression walkthrough, which is found in the zip folder download.
Most recipes are (in my mind) pretty easy to figure out. I will try to make a image with all of them in the future.