Hodge-Podge Mod II
Portals will spawn Zombie Pigmen at an astounding rate. They WILL overrun the area in a matter of seconds. I would advise trapping your portals with a pitfall.
If you die in a dimension and try to go back after you respawn, the game will crash and the save will get corrupted. I DO NOT KNOW HOW TO FIX THIS
Armor item textures have missing textures. I don't think I can do anything about it. Rendered armor works fine thoough.
Staffs now spawn boss mobs 3 blocks away in the positive X and Z directions since the when right clicked oin block event does not work.
This mod is essentially the same as my original Hodge-Podge mod, but the sheer amount of revamp I did to it makes it worthy of its own page now (Kind of like RaolCraft)
In total, there are now over 250 elements, including 121 new blocks, 3 new fluids, 4 new types of armor, 7 dimensions, 74 items, and 45 new mobs.
While the primary goal of this mod is to introduce a myriad of blocks from pocket edition, newer versions of minecraft (that frankly, should have been in the game updates ago), and mostly my imagination, the structure of the mod has been redesigned to add more of an adventurous aspect. With 3 new bosses and another dimesion since the last version, as well as many new mobs, a progression system has been implemented. Now, in order to reach the other dimensions, staffs must be built using resources from the other dimensions you've gone to. These staffs will summon the next boss, but only when used in a certain dimension. Killing the boss rewards you with items, XP, and the igniter to the next dimension.
The bosses are fought in this order: Smoldering Knight>>Tainted Knight>>Sentry of the Great Tree>>Greatwood Borer>>Ender
In addition to the new bosses and mobs, there are now three full sets of armor, plus the darkworld helmet, which when worn, grants permanant night vision and water breathing. Tools (not hoes) can now be made with redstone crystals, and a new reddish-purple material called tyrianite.
The newest blocks, mobs and items:
-Choral end Stone Bricks
-Murkwood logs, leaves, planks, and saplings
-Tulgey and tumtum saplings
-Reinforced planks (tulgey, tumtum, bonewood, and murkwood)
-tainted stone bricks (normal and chiseled)
-slime-waxed stone (normal and smooth)
-slime-waxed stone bricks (normal, chiseled, and mosaic)
-iced oak log
-Buckets of liquid slime, tar, and sap
-nether oil (can be used as fuel, 5 smelts a whole stack)
-DNA replicator (used to make spawn eggs and mob spawners, stays in crafting crid)
-mysterious artifact (dropped by zombie cowmen when right clicked)
-borer grub (summons the greatwood borer)
-fang- used to ignite portals to the Cold
-Greatwood Borer- new boss, fought in the Great Tree. Immobile, but can rapidly fire slimeballs. Drops greatwood heartwood and its fang
- Humanoid slime, magma cube, and gook- Humanoid forms of these slime mobs. Each carries a different item. Found in the Slime Cavern
-Gaansey- Passive mobs found in forests, drop spectral arrows. Right click one to Visit Gaansey's YouTube Channel (These mobs are a credit feature for Gaansey's mod review, see below)
-Frostbite- Dangerous but slow moving zombies found in the Cold. Wield silver swords
-Robot- hostile creatures found in the Degraded Wastes. Drop iron ingots, and wield silver shovels.
-Reaper- Skeleton-like creatures found in Soul Deserts. Wield hordereapers.
Changes since Hodge-Podge II last version:
-Feeding caterpillars amber has a 60% chance of dropping a slime block
-Beetles have a 1% chance to drop elytra when they are killed.
-Unobtainium pickaxe and zombie cowman have new textures
-removed netherbrick flowerpots
-tainted knight now wields a tyrianite sword and gold sword
-Sentry of the great tree now wears some armor
-lightning blaster is made with lightning planks instead of lightning rods
-end portal frame recipe now only yields 1
-Unobtainium tools are now unbreakable, and their volucite enhancements have been reduced, as well as now needing four volucite to imbue, not just 1
-Borogoves can be led and bred with nether wart, raths with potatoes, and toves with melon slices
-Wasteland zombies now wield wooden hoes and rarely drop bowls
-Grahls now rarely drop beetroot seeds
-Tumtum/tulgey saplings, planks, logs, and greatwood planks can be used as fuel in furnaces
-Mod-introduced saplings can be reproduced by crafting a sapling of the kind you want with a bonemeal and dead bush
-Mod-introduced logs can be made by crafting a sapling and a bonemeal
-Changed spawn egg recipes; now require a DNA replicator, blaze and lightning powders, an egg, and meat.
-Can now craft squid and rabbit spawn eggs
-Nether wart blocks can be reverted into 9 nether wart
-Red nether bricks can be crafted with 2 netherwart blocks, 2 nether wart, and 5 nether brick blocks. Yields 10.
-Magma blocks can be smelted for magma cream
-Mob spawner recipe now uses 5 iron bars, 1 pig spawn egg, 2 blaze powder, and a DNA replicator
Planned Features (assuming I can actually get them to work correctly):
NOTE: If you know how to do these or would like to help make them, write a comment! I will gladly accept help, since I have never been able to get these to work right.
-Generated Structures to the world, including: Crystal Clusters, glowing obsidian spikes, wanderer houses, and temples
-Get the nether reactor core to work like it did in pocket edition
-Block rotation for pillars, logs, and fancy floors
More information can be read in the progression walkthrough, which is found in the zip folder download.
Most recipes are (in my mind) pretty easy to figure out. I will try to make a image with all of them in the future.