Minecraft main client refuses to let my mod play.... ;(

1 post / 0 new
Offline
Last seen: 1 year 11 months ago
Joined: 01/17/2015 - 01:13
Gems: 0
Minecraft main client refuses to let my mod play.... ;(
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 133875728 bytes (127 MB) / 245907456 bytes (234 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.86.1007 3 mods loaded, 3 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.86.1007} [Forge Mod Loader] (fml-1.7.10-7.10.86.1007.jar) Unloaded->Constructed
ModName{1.0.0} [ModName] (Super Smash Brothers mod.zip) Unloaded
Launched Version: 1.7.10-FML7.10.86.1007
LWJGL: 2.9.1
OpenGL: GeForce GT 520/PCIe/SSE2 GL version 4.4.0 NVIDIA 344.75, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
 
Is Modded: Definitely; Client brand changed to 'fml'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
 
it wont start up or anything just puts this crash up